Memory Layout in C/C++ - A Developer's Refresher

Understanding memory management for better debugging and optimization

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Overview

Understanding how memory is arranged and managed internally when writing and executing programs is crucial not only for performance optimization but also for preventing bugs and improving debugging capabilities.

Particularly for developers working with C/C++, Rust, or low-level system programming, accurately identifying and tracking issues such as pointer errors, segmentation faults, and memory leaks is essential.

In this article, we’ll examine process memory structure from a system perspective, explore the differences between Stack and Heap memory, and summarize common bug scenarios and memory debugging tools encountered in practical development.



Memory Layout

When a C/C++ program is executed, the operating system allocates memory to each process, dividing it into the following regions:

Text Segment (Code Segment)

Data Segment

BSS Segment

Heap Segment

Stack Segment



Stack vs Heap

Characteristic Stack Heap
Memory Growth Grows from lower to higher addresses Grows from higher to lower addresses
Allocation Time Compile time or function call time Runtime
Allocation Method Automatic (allocated/deallocated on function call/return) Manual (developer must explicitly free)
Speed Fast Slow
Size Limitation Relatively small Relatively large
Leak Possibility Almost none Possible memory leaks



Real-world Examples

Stack Overflow

Occurs when recursion has incorrect termination conditions or when declaring excessively large local arrays:

void recurse() {
    int arr[1000000]; // Stack space shortage
    recurse();
}

Use After Free

A mistake where memory is used after it has been freed:

int* p = malloc(sizeof(int));
free(p);
*p = 10; // Undefined behavior

Memory Leak

Situation where memory continuously consumes resources because it’s allocated but never freed:

char* str = malloc(100);
// str is used but free() is omitted → leak occurs

Dangling Pointer

Incorrectly using a pointer that references deallocated memory.



Memory Debugging Tips



Dynamic Memory Reallocation (realloc)

realloc() is used to dynamically change the size of an already allocated memory block.

However, since the pointer returned by realloc() may differ from the original pointer, it’s essential to always replace the original pointer:

char *data = malloc(10);
data = realloc(data, 100);  // Must overwrite with return value



Caution with Stack Memory in Functions

Returning the address of a local array can cause Dangling Pointer issues:

char* dangerous() {
    char temp[100];
    return temp;  // temp disappears when function ends
}



Heap Fragmentation

When many malloc()/free() calls repeat, empty spaces in heap memory can become fragmented, making it impossible to allocate large blocks even when the total available space is sufficient.

Solutions: Memory pools, garbage collection, slab allocator



Modern C++ RAII Pattern

The modern C++ style is to use smart pointers (std::unique_ptr, std::shared_ptr) rather than directly managing memory with new/delete:

std::unique_ptr<int> ptr = std::make_unique<int>(10);  // Automatic cleanup



Conclusion

Stack and Heap go beyond simple storage location differences, being deeply connected to a program’s execution structure and resource management strategy.

Especially for developers working with manually managed memory languages like C/C++, the ability to prevent and debug memory issues such as Stack Overflow, memory leaks, and Use After Free is essential.

While operating systems and compilers provide increasingly more protective measures, many bugs and security vulnerabilities still arise from memory issues.

Therefore, it’s important to adopt practices such as:

Stable systems are built upon invisible memory foundations.



References